The pencil work is lovely, and this could easily be a popular children’s title on a shelf somewhere if we were discussing only the aesthetics. The art is fairly stunning, and has a very storybook-like feel to it. That’s not to say that the pictures aren’t beautiful, though. There’s no dialogue or text in the game, so everything is communicated through pictures and it just wasn’t landing. There is apparently a boy (or a series of boys?) who are thinking about ideas and collecting some type of fruit, but that’s as much as I could glean. I wish I could explain what the story is, but I honestly don’t understand it, nor did I get much from it. However, after factoring in my appreciation for its unconventional mechanics, I found that I just didn’t have any feeling or connection to the work, and that’s a bad place to be. It’s fair to say that this recent Switch release is unlike anything I’ve played, and that counts for a lot. Without that, a neat idea can only go so far. Freshness and surprise count for a lot, but the reality is that no matter what neat twist a developer brings, there has to be a solid core underneath it - something to draw me in and feel connected with. WTF I have absolutely no idea what the story is about.Īs a critic who cherishes innovation and creative ideas, I sometimes want to like things more than I really do. LOW Flipping between screens for long periods without finding a solution. HIGH Impressively intricate parts coming together in neat ways.
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